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Star Fox 64 wasn't exactly the first game to utilize force feedback, but its role in popularizing it can't be ignored. Force feedback support eventually became so ingrained that gamers actively rebelled when Sony tried to remove it from the PlayStation 3. Sony also took note, releasing the first DualShock controller just a few months later. In the years that followed, the majority of Nintendo 64 games wound up supporting the Rumble Pak, though its hunger for AAA batteries was certainly a drawback. Star Fox 64 made liberal use of the Rumble Pak, from explosions to alerting you that ROB 64 was calling, and the novelty of force feedback quickly became a default feature.
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It was packed in with every copy of Star Fox 64 and touted as one of the game's major selling points.ĭid it work? Yep. It was the first N64 game that was compatible with the Rumble Pak - a battery-powered controller attachment that would vibrate at key moments.
Star fox 64 controls Pc#
Force feedback joysticks and steering wheels had started to appear in the PC scene, but Star Fox 64 was an attempt to bring force feedback to consoles in a more meaningful fashion than the Aura Interactor. What it offered: Force feedback was a relatively new and excited innovation in 1997. Here's a look at some of the attempts to date: Star Fox 64: The Rumble Pak
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Otherwise, the series has generally treated a new entry as an opportunity to experiment with some new bit of tech or a control scheme. The only real exceptions are the Namco-developed Star Fox Assault and the odd spinoff Star Fox Adventures - games that were farmed out to separate developers. In the years since, most Star Fox games have pushed some sort of technical innovation, including the upcoming Star Fox Zero. Star Fox benefited from a memorable cast - Shigeru Miyamoto's decision to marry its advanced visuals with cute animal characters was inspired in the way that it made it less abstract and more relatable - and it was a solid shooter to boot, but there was no question that the technology was the star of the show. Where Sega touted its faster processor and add-ons like the Sega CD, Nintendo pushed the limits of contemporary 3D technology with Star Fox, and a year and a half later, Donkey Cong Country. Star Fox was just one game in the technical arms race that erupted between Sega and Nintendo in the early '90s.